I wish I had some uber cool gameplay or demonstration to show everyone, but to be honest, although I have been working on improving that node editor, I have not made significant progress on it. I have written a small Windows Application Form that will construct file folder structure, and generate properly formatted Visual Studio Solution files, which are amazingly dry to read:
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.40629.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Common", "Common\Common.csproj", "{2F7CB239-8DEB-473E-AD4F-54BDA3A573F6}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Common.Editor", "Common.Editor\Common.Editor.csproj", "{F3429125-342F-4C61-8B06-BCB24B3B2177}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NodeGraph", "NodeGraph\NodeGraph.csproj", "{31EF0942-3ECB-44C7-9909-7803AB3F1965}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NodeGraph.Editor", "NodeGraph.Editor\NodeGraph.Editor.csproj", "{33AC7A55-35B9-4422-AD3D-A90F2C584A4E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2F7CB239-8DEB-473E-AD4F-54BDA3A573F6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2F7CB239-8DEB-473E-AD4F-54BDA3A573F6}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2F7CB239-8DEB-473E-AD4F-54BDA3A573F6}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2F7CB239-8DEB-473E-AD4F-54BDA3A573F6}.Release|Any CPU.Build.0 = Release|Any CPU
{F3429125-342F-4C61-8B06-BCB24B3B2177}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F3429125-342F-4C61-8B06-BCB24B3B2177}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F3429125-342F-4C61-8B06-BCB24B3B2177}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F3429125-342F-4C61-8B06-BCB24B3B2177}.Release|Any CPU.Build.0 = Release|Any CPU
{31EF0942-3ECB-44C7-9909-7803AB3F1965}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{31EF0942-3ECB-44C7-9909-7803AB3F1965}.Debug|Any CPU.Build.0 = Debug|Any CPU
{31EF0942-3ECB-44C7-9909-7803AB3F1965}.Release|Any CPU.ActiveCfg = Release|Any CPU
{31EF0942-3ECB-44C7-9909-7803AB3F1965}.Release|Any CPU.Build.0 = Release|Any CPU
{33AC7A55-35B9-4422-AD3D-A90F2C584A4E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{33AC7A55-35B9-4422-AD3D-A90F2C584A4E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{33AC7A55-35B9-4422-AD3D-A90F2C584A4E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{33AC7A55-35B9-4422-AD3D-A90F2C584A4E}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
But that does not make for really gripping story or text. So, here it is: on Saturday I leave for the Game Developer's Conference in San Francisco, California. I will be attending under the educational pass, so I get access to all the educational and career seminars and workshops. I've ordered a big stack of business cards (that should be arriving later today) to pass out to all and sundry. In other news, I contacted Teacher Gaming months ago, but never heard back, so I assumed I was getting the cold shoulder. But I actually got an email from them the other day, so it is at least possible that I could polish one of my early games and sell it.
In any case, please do not expect any updates for the next week.