Thursday, February 1, 2018

February First Update for Particularly Wavy

Hey all,

My oh my, what a busy week. I've been watching a lot of GDC videos about adding feedback to one's games, and I've realized how poor a job my games do at this, so I've been programming some sound effects to play when you click objects, more sound effects that play when you move or rotate them, and even more sound effects that indicate if you hit the target with the correct color of light.

I've also been tracking down more bugs dealing with light filter game objects and targets, since although I already coded them, I did not have them working correctly for all situations. Finally, check out the video showing the improved shadow shader and the sound effects.



Besides that, I've been getting my computer ready for a clean install of Windows 10. Since November, I've been suffering through endless looping and re-downloading and re-installing of the same 2 or 3 Windows 10 updates, 2 of which were "successfully" installed more than 20 times. Last month I went so far as to disable the Windows 10 services that were running in the background and causing all these downloads, etc. But that seems to have effected a lot of other systems, and although my computer still runs pretty well, I'd like to get things properly updated.