Tuesday, April 17, 2018

Second April Update

hey all,

It is currently raining cats and dogs here in the land of the rising sun. But that has not stopped me working on Particularly Wavy. I am now up to 70 completed puzzles, and I am pushing out an updated version with better controls for Android operating systems today.

I've also been playing a few games and getting in a little more design and research for my dream project: an RPG/RTS hybrid with procedurally generated quests. In terms of games, since finishing The Witcher 3: Wild Hunt, I've been playing This War of Mine, Ghost Recon Wildlands, and Hellblade: Senua's Sacrifice.

Ghost Recon Wildlands in particular deserves special mention for its horribly voice-acted characters, bland and generic mission design, and totally inconsequential story. Ubisoft has reached a new low in terms of open world game design.

In contrast, This War of Mine is a tiny game in which player choice always matters, and everything you do has a consequence. Granted, it is also very heavily influenced by the bigger game State of Decay, but both deserve attention for how they model the consequences of player actions on other characters and the world.

Cheers,

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