Thursday, November 30, 2017

Final Feature, Revamping Old Ones

Hey all,

This week on Particularly Wavy I have been working on the final feature I intend to add to the game, in addition to revisiting some previously implemented ones and giving them a bit more depth and UI dazzle, if such a word can be used.

The final feature I'd like to add is the emission of light from heated objects. I have a script and shader that are working to update the appearance of an object which is hit by an intensified beam of light, and the next step is simply to add the actual emission of light from that object. This is more or less the easier part, since it follows almost the same rules as the lasers and objects which emit light due to collisions.

The features I'm revisiting are chargeable objects and movable objects. Chargeable objects originally were implemented to connect to other objects using a line renderer to display an arc between the two objects, but I never got this working to my satisfaction, so I've gone back and changed it to a particle system which travels between the two. I've also been adding more functionality to the objects connected to the chargeable objects. They can be of different types, like doors that swing open, lasers that get activated, etc. For movable objects, I'm trying to add tracks to show where and how they can move.

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